state_machine 0.7: Better integrations, more access

Fast and furious. That’s how development’s been on state_machine over the last month (and is also what happens to sequels when you run out of bad ideas). Yesterday, 0.7 was officially added to the state_machine family of releases. With this release comes better integrations, easier access to more state information, and the [...]

state_machine: One machine to rule them all?

After 2 1/2 years of blood, sweat, tears, and the occasional Jägermeister, I’m finally officially announcing a project I’ve been quietly working on: state_machine. Well, quietly until some people started mentioning it This is a project which has undergone many rounds of rewrites, but which has finally met its goal, in my [...]